by Ali » Feb 28, '16, 2:17 pm
Generally the same core gameplay, but with changes and additions.
In Gen III, Ruby/Sapphire/Emerald, they added Abilities, which are extra passive traits that different Pokemon have, which benefit them in some way. For example, Koffing and Weezing gained the ability Levitate, which makes them immune to Ground-type moves, which they would be weak to otherwise. Pikachu gained the ability Static, which has a chance of Paralyzing the opponent when they do a Physical Attack, and so on and so forth.
Gen III also added Double Battles, which are exactly what they sound like: 2 Pokemon against 2 Pokemon. Adds another level of strategy to things.
Gen IV, Diamond/Pearl/Platinum, they introduced the Physical/Special Split. Basically, Attack and Defense stats determine the power of a Pokemon's use/resistance of Physical moves, while Special Attack and Special Defense stats are the same for Special moves. But prior to Gen IV, a move being "Physical" or "Special" was based solely on the move's Type. Types like Normal and Fighting moves were always Physical, while Types like Fire and Electric were always Special. This... didn't always make sense, and the Primary Example I'll use to illustrate the Split is Hitmonchan and the Punch moves.
Hitmonchan is a Fighting-type Pokemon with a high Attack stat, who is able to use the three Punch moves: Ice Punch, Fire Punch, and Thunder Punch. Unfortunately for our punchy friend, those three moves are Typed as Ice, Fire, and Electric, which were all categorized as "Special". So even though those three moves were all supposed to be something of a Specialty for Hitmonchan, their Special typing combined with Hitmonchan's pitiful Special Attack stat made those moves effectively worthless to teach him.
However, this changed as of Gen IV, when they decided that the determining factor for determining whether a move is Physical or Special would not be it's Type, but rather what the move's description was. So, the Punch moves became Physical attacks, because they are described as a Punch, implying physical, Pokemon-to-Pokemon, contact. Meanwhile, the Normal-type move Hyper Beam, being that it is a beam of light or something, was changed from being a Physical move to a Special move, because hey, a beam of light knocking you to kingdom come? That's pretty special, if you ask me.
Gen V introduced Triple and Rotation Battles, which are not nearly as popular as Double Battles, so, whatever.
Gen VI introduced a whole new Pokemon type, the Fairy-type. This was primarily introduced to balance the game, especially against Dragon-type Pokemon, which were kind of overpowered. Looking at you, Kingdra.
And... that's basically all of the major changes to the core Pokemon gameplay since Gen II. Hope it helps.
Credit to SKS for the new Waluigi World Order!
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